refactor: 更新音频导入路径变量并完善CLI方法文档
- 将对话框中的音频资源路径变量从`k_audioResourcePath`更改为`AudioAbsolutePath` - 为RunCLI方法添加详细的XML文档注释,说明其在命令行自动化工作流中的作用 - 修正枚举AudioCategory的格式化
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@@ -26,14 +26,20 @@ namespace OCES.Audio
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{
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{
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if (EditorUtility.DisplayDialog(
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if (EditorUtility.DisplayDialog(
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"Apply Audio Import Settings",
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"Apply Audio Import Settings",
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$"将对 {k_audioResourcePath} 下所有文件重新应用导入设置,确认继续?",
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$"将对 {AudioAbsolutePath} 下所有文件重新应用导入设置,确认继续?",
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"确认", "取消"))
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"确认", "取消"))
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{
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{
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Run();
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Run();
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}
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}
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}
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}
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// Unity -batchmode -executeMethod OCES.Audio.Editor.AudioImportTool.RunCLI
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/// <summary>
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/// Executes the audio import tool from the command line in batch mode.
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/// This method is designed to be called via Unity's -executeMethod command line argument
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/// and serves as the entry point for automated audio import workflows.
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/// It initializes the process and delegates to the main Run method to apply
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/// audio import settings to all supported audio files in the configured directory.
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/// </summary>
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public static void RunCli()
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public static void RunCli()
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{
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{
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Debug.Log("[AudioImportTool] CLI 模式启动");
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Debug.Log("[AudioImportTool] CLI 模式启动");
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