feat: Unified ResourceLoader
- 新增 统一 `ResourceLoader`类,负责同步/异步加载资源,并对已加载的资源缓存。 - 修改 `MusicTransition`, `AudioSystem`, `LongAudioContainerPlayer`, `MusicSegment`, 'SfxSystem`, `HapticSystem`使用最新的`ResourceLoader`。
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@@ -405,7 +405,12 @@ namespace OCES.Audio
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bool SetupSource(AudioSource source, ActiveSound activeSound, int clipIndex = 0)
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{
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AudioObject audioObject = activeSound.AudioObject;
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AudioClip clip = Resources.Load<AudioClip>($"Audios/{audioObject.Name[clipIndex]}"); // TODO 抽象同一资源加载接口
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//AudioClip clip = Resources.Load<AudioClip>($"Audios/{audioObject.Name[clipIndex]}"); // TODO 抽象同一资源加载接口
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AudioClip clip = null;
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AudioSystem.Instance.ResourceLoader.LoadAsync<AudioClip>($"Audios/{audioObject.Name[clipIndex]}", loadedClip =>
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{
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clip = loadedClip;
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});
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if (!clip)
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{
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Debug.LogError($"音频文件未找到:{audioObject.Name[clipIndex]}");
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