feat: Unified ResourceLoader
- 新增 统一 `ResourceLoader`类,负责同步/异步加载资源,并对已加载的资源缓存。 - 修改 `MusicTransition`, `AudioSystem`, `LongAudioContainerPlayer`, `MusicSegment`, 'SfxSystem`, `HapticSystem`使用最新的`ResourceLoader`。
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@@ -16,7 +16,7 @@ namespace OCES.Audio
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{
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foreach (MusicSegment segment in this.m_musicSegmentInfos.Values)
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{
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AudioClip clip = Resources.Load<AudioClip>($"Audios/{segment.Name}");
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AudioClip clip = AudioSystem.Instance.ResourceLoader.LoadSync<AudioClip>($"Audios/{segment.Name}");
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if (!clip)
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{
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Debug.LogError($"[MusicSegmentConfig] 音频文件未找到: {segment.Name}, SegmentId: {segment.Id}");
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