WIP: StartOffset

This commit is contained in:
2026-05-07 12:09:16 +08:00
parent 0f30f98846
commit af4cd4da3f
51 changed files with 843 additions and 64 deletions
@@ -16,6 +16,9 @@ namespace OCES.Audio
public double BaseDspTime; // 读取Source Segment 的 dspTime
public int SampleRate; // Source Segment 的采样率
public bool Ready;
public double SourceStartOffset;
public double TargetAudioTime;
public double StartPlayTime;
}
/// <summary>
@@ -41,10 +44,12 @@ namespace OCES.Audio
CurrentContainerId = containerId;
CurrentVolume = startVolume;
CurrentHandle = this.m_player.Play(containerId);
Debug.Log($"[ChannelFader] StartNew: containerId={containerId}, CurrentHandle={CurrentHandle}");
}
public void StopCurrent()
{
Debug.Log($"[ChannelFader] StopCurrent called! CurrentHandle={CurrentHandle}, stack=\n{Environment.StackTrace}");
StopHandle(CurrentHandle);
CurrentHandle = null;
CurrentContainerId = 0;
@@ -84,7 +89,8 @@ namespace OCES.Audio
/// 淡入分支:等待 FadeInOffset 后启动新音乐并淡入。
/// 主协程 yield return 此分支,以便 DoTransition 在新音乐就绪后才结束。
/// </summary>
internal IEnumerator FadeInBranch(uint newContainerId, ITransitionConfig transition, SyncPointState syncState = null, Action onContainerStarted = null)
internal IEnumerator FadeInBranch(uint newContainerId, ITransitionConfig transition, SyncPointState syncState = null,
Action onContainerStarted = null)
{
if (transition?.FadeInOffset > 0f)
{
@@ -94,7 +100,7 @@ namespace OCES.Audio
if (newContainerId == 0)
{
CurrentHandle = null;
CurrentHandle = null;
CurrentContainerId = 0;
if (syncState != null) syncState.Ready = true;
yield break;
@@ -102,43 +108,63 @@ namespace OCES.Audio
float startVolume = transition?.FadeInTime > 0f ? 0f : 1f;
StartNew(newContainerId, startVolume);
onContainerStarted?.Invoke();
// SyncPoint: 获取新 Segment 的 AudioSource 并设置 timeSamples
if (syncState is { Mode: SyncPoint.SameAsCurrentSegment })
switch (syncState)
{
AudioSource newSource = CurrentHandle?.GetFirstLeafSource();
if (newSource && newSource.clip)
// SyncPoint: 获取新 Segment 的 AudioSource 并设置 timeSamples
case { Mode: SyncPoint.SameAsCurrentSegment }:
{
// 计算从读取Source Segment 到现在经过的 samples
double elapsedSeconds = AudioSettings.dspTime - syncState.BaseDspTime;
int elapsedSamples = (int)(elapsedSeconds * syncState.SampleRate);
int targetTimeSamples = syncState.BaseTimeSamples + elapsedSamples;
if (targetTimeSamples < newSource.clip.samples)
AudioSource newSource = CurrentHandle?.GetFirstLeafSource();
if (newSource && newSource.clip)
{
newSource.timeSamples = targetTimeSamples;
double targetAudioTime = syncState.TargetAudioTime;
if (targetAudioTime > 0)
{
int targetTimeSamples = (int)(targetAudioTime * newSource.clip.frequency);
if (targetTimeSamples >= 0 && targetTimeSamples < newSource.clip.samples)
{
newSource.timeSamples = targetTimeSamples;
}
else
{
Debug.LogError(
$"[ChannelFader] SyncPoint: 目标 samples({targetTimeSamples}) 超出范围 [0, {newSource.clip.samples}),降级为 Start");
}
}
}
else
{
Debug.LogError($"[ChannelFader] SyncPoint.SameAsCurrentSegment: 新音频 samples({newSource.clip.samples}) <= 目标 samples({targetTimeSamples}),降级为 Start");
Debug.LogError($"[ChannelFader] SyncPoint.SameAsCurrentSegment: 未能获取新 Segment 的 AudioSource,降级为 Start");
}
syncState.Ready = true;
break;
}
else
case { Mode: SyncPoint.Start, StartPlayTime: > 0 }:
{
Debug.LogError($"[ChannelFader] SyncPoint.SameAsCurrentSegment: 未能获取新 Segment 的 AudioSource,降级为 Start");
AudioSource newSource = CurrentHandle?.GetFirstLeafSource();
if (!newSource || !newSource.clip)
yield break;
//在赋值的时候减过fade in time了
int targetTimeSamples = (int)(syncState.StartPlayTime * newSource.clip.frequency);
if (targetTimeSamples >= 0 && targetTimeSamples < newSource.clip.samples)
{
newSource.timeSamples = targetTimeSamples;
}
break;
}
syncState.Ready = true;
}
onContainerStarted?.Invoke();
if (transition?.FadeInTime > 0f)
{
yield return this.m_coroutineHost.StartCoroutine(
FadeIn(CurrentHandle, transition.FadeInTime));
}
}
IEnumerator FadeOut(ContainerPlayHandle handle, float fromVolume, float duration)
{
//Debug.Log($"Fading out in {duration} seconds.");