refactor: use PlayDelayed API for audio delay and add Stop by ID support
- Replace PlayAfterDelay coroutine with AudioSource.PlayDelayed - Add Stop(audioId) public API - Add startWithMusic toggle - Clean up namespace and debug macros
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@@ -10,8 +10,12 @@ namespace OCES.Audio
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public class AudioSystem : MonoBehaviour
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{
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public static AudioSystem Instance { get; private set; }
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public bool startWithMusic;
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public ConsoleLogLevel logLevel;
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// ReSharper disable once MemberCanBePrivate.Global
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public IReadOnlyDictionary<Type, Enum> ActiveStates { get; private set; }
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public enum ConsoleLogLevel { Off, Log, Warning, Error } //TODO 实现这个功能
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const string k_audioConfigPath = "AudioData";
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const string k_audioResourcePath = "Audios";
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@@ -170,6 +174,11 @@ namespace OCES.Audio
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}
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}
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public void Stop(uint audioId)
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{
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this.m_sfxSystem.Stop(audioId);
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}
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// ─────────────────────────────────────────────
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// 初始化
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// ─────────────────────────────────────────────
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@@ -244,7 +253,10 @@ namespace OCES.Audio
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{
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// ── 启动默认音乐与环境音 ──
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// 触发一次初始状态,让音乐系统从默认状态开始匹配
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SetState(GameState.Home);
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if (this.startWithMusic)
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{
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SetState(GameState.Home);
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}
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}
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AudioObject ResolveSwitchContainer(AudioObject switchContainer)
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