可能的性能优化
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using System.IO;
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namespace OCES.Audio
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{
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/// <summary>
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/// 替换策略类型
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/// </summary>
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public enum KillMode : byte
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{
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Oldest, // 打断最早开始的
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Newest, // 打断最新开始的
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}
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/// <summary>
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/// 混音分组
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/// </summary>
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public enum MixingType : byte
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{
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Sfx = 0,
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Music,
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Voice,
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}
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/// <summary>
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/// 声音容器类型
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/// </summary>
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public enum ContainerType : byte{
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Random = 0,
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Sequence,
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Blend,
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}
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public enum BlendCrossFadeType : byte
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{
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Exponential = 0,
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Linear,
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Logarithmic,
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}
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public enum AlignMode : byte
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{
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Immediate,
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Beat,
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Bar,
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}
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/// <summary>
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/// 游戏状态
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/// </summary>
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public enum GameState
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{
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Home,
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Game,
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Win,
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Lose,
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Guitar,
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Bass,
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}
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public interface IBinarySerializable
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{
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void DeSerialize(BinaryReader reader);
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void Serialize(BinaryWriter writer);
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 0e257121504141e794758c8e3832b1d4
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timeCreated: 1773130192
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