feat: 重构音频系统 - 重命名AudioScheduler为SfxSystem并添加Accented音效类型

- 将AudioScheduler重命名为SfxSystem,统一命名规范
- 新增MixingType.Accented音效类型,支持强调音效独立混音
- 重构音频混合器层级: Master下新增Regular中间层
- SfxSystem使用外部AudioSourcePool,与MusicSystem隔离
- 修复ambiencePoolRoot父节点错误(原错误挂载到musicPoolRoot)
- Play方法支持onPlay回调
- 同步更新AudioObject.bytes二进制配置数据
This commit is contained in:
2026-04-03 11:53:15 +08:00
parent 89c024e781
commit a4f2eb645a
9 changed files with 173 additions and 35 deletions
+13 -1
View File
@@ -812,7 +812,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 876276285}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 2093584670}
m_TargetAssemblyTypeName: OCES.Audio.AudioSystem, Assembly-CSharp
m_MethodName: Play
m_Mode: 3
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 11
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &876276285
MonoBehaviour:
m_ObjectHideFlags: 0