refactor: WaitForAlignment coroutine use BeatClock.cs insted of calculate independently.
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@@ -46,6 +46,13 @@ namespace OCES.Audio
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Bar,
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}
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public enum CallbackFlags
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{
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MusicSyncBeat = 1,
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MusicSyncBar = 2,
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MusicSyncGrid = 3,
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}
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public enum ActiveSoundState
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{
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Pending, // 已进入调度,但还没真正播放
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@@ -91,11 +98,4 @@ namespace OCES.Audio
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public partial class MusicPath : IPathEntry { }
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public partial class AmbiencePath : IPathEntry { }
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public enum CallbackFlags
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{
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MusicSyncBeat = 1,
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MusicSyncBar = 2,
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MusicSyncGrid = 3,
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}
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}
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