From a29b56a65e0bd30deee032e9d56b6acc934063c1 Mon Sep 17 00:00:00 2001 From: Oliver Wong Date: Fri, 8 May 2026 16:40:26 +0800 Subject: [PATCH] =?UTF-8?q?feat:=20=E5=9C=A8Inspector=E4=B8=AD=E5=8F=AF?= =?UTF-8?q?=E7=9B=B4=E6=8E=A5=E4=BF=AE=E6=94=B9=E8=B5=B7=E5=A7=8B=E9=9F=B3?= =?UTF-8?q?=E4=B9=90=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/OCES/Audio/HandWritten/AudioSystem.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/OCES/Audio/HandWritten/AudioSystem.cs b/Assets/Scripts/OCES/Audio/HandWritten/AudioSystem.cs index 6981d33..f6cfc47 100644 --- a/Assets/Scripts/OCES/Audio/HandWritten/AudioSystem.cs +++ b/Assets/Scripts/OCES/Audio/HandWritten/AudioSystem.cs @@ -11,6 +11,7 @@ namespace OCES.Audio { public static AudioSystem Instance { get; private set; } public bool startWithMusic; + public Parameters.GameState startMusicWith; public ConsoleLogLevel logLevel; // ReSharper disable once MemberCanBePrivate.Global @@ -341,7 +342,7 @@ namespace OCES.Audio // 触发一次初始状态,让音乐系统从默认状态开始匹配 if (this.startWithMusic) { - SetState(Parameters.GameState.Home); + SetState(this.startMusicWith); } }