fix: AudioImportTool NPE when run outside Play mode

Replace AudioExtendSettings.Instance with local AssetDatabase-loaded field to avoid nullref when AudioSystem hasn't yet initialized.
This commit is contained in:
2026-06-05 11:59:25 +08:00
parent faba10b33e
commit 933bc4ceb0
2 changed files with 34 additions and 17 deletions
+4 -4
View File
@@ -5,13 +5,13 @@ AudioImporter:
serializedVersion: 7
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
loadType: 2
sampleRateSetting: 2
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
quality: 0.13
conversionMode: 0
preloadAudioData: 0
preloadAudioData: 1
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
@@ -9,9 +9,26 @@ namespace OCES.Audio
public static class AudioImportTool
{
static AudioExtendSettings s_settings;
static AudioExtendSettings Settings
{
get
{
if (s_settings == null)
{
s_settings = AssetDatabase.LoadAssetAtPath<AudioExtendSettings>(
"Assets/Settings/AudioExtendSettings.asset");
if (s_settings == null)
Debug.LogError("[AudioImportTool] 无法加载 AudioExtendSettings.asset,请确保资产存在于 Assets/Settings/ 目录");
}
return s_settings;
}
}
static string ConfigAbsolutePath
{
get { return Path.Combine(Application.dataPath, "Resources", AudioExtendSettings.Instance.audioConfigPath); }
get { return Path.Combine(Application.dataPath, "Resources", Settings.audioConfigPath); }
}
[MenuItem("Tools/OCES/Audio/Apply Audio Import Settings")]
@@ -19,7 +36,7 @@ namespace OCES.Audio
{
if (EditorUtility.DisplayDialog(
"Apply Audio Import Settings",
$"将对 {AudioExtendSettings.Instance.FullAudioResourcePath} 下所有文件重新应用导入设置,确认继续?",
$"将对 {Settings.FullAudioResourcePath} 下所有文件重新应用导入设置,确认继续?",
"确认", "取消"))
{
Run();
@@ -43,10 +60,10 @@ namespace OCES.Audio
{
// 1. 加载配置表
var audioObjectConfig =
AudioConfigLoader.Load<AudioObjectConfig>(AudioExtendSettings.Instance.FullAudioConfigPath,
AudioConfigLoader.Load<AudioObjectConfig>(Settings.FullAudioConfigPath,
"AudioObject.bytes");
var musicSegmentConfig =
AudioConfigLoader.Load<MusicSegmentConfig>(AudioExtendSettings.Instance.FullAudioConfigPath,
AudioConfigLoader.Load<MusicSegmentConfig>(Settings.FullAudioConfigPath,
"MusicSegment.bytes");
if (audioObjectConfig == null || musicSegmentConfig == null)
{
@@ -56,7 +73,7 @@ namespace OCES.Audio
// 2. 扫描文件
List<string> supportedExtensions = new() { ".wav", ".ogg" };
DirectoryInfo dir = new(AudioExtendSettings.Instance.FullAudioResourcePath);
DirectoryInfo dir = new(Settings.FullAudioResourcePath);
FileInfo[] files = dir.GetFiles().Where(f => supportedExtensions.Contains(f.Extension.ToLower())).ToArray();
int total = files.Length, processed = 0, failed = 0;
@@ -116,20 +133,20 @@ namespace OCES.Audio
importer.ClearSampleSettingOverride("iOS");
AudioImporterSampleSettings settings = importer.defaultSampleSettings;
settings.compressionFormat = AudioExtendSettings.Instance.compressionFormat;
settings.compressionFormat = Settings.compressionFormat;
settings.sampleRateSetting = AudioSampleRateSetting.OverrideSampleRate;
settings.preloadAudioData = audioObject?.Haptic != 0;
switch (category)
{
case AudioCategory.Music:
settings.sampleRateOverride = AudioExtendSettings.Instance.musicSampleRate;
settings.quality = AudioExtendSettings.Instance.musicQuality;
settings.sampleRateOverride = Settings.musicSampleRate;
settings.quality = Settings.musicQuality;
if (duration <= AudioExtendSettings.Instance.decompressThreshold)
if (duration <= Settings.decompressThreshold)
{
settings.loadType = AudioClipLoadType.DecompressOnLoad;
}else if (duration >= AudioExtendSettings.Instance.streamingThreshold)
}else if (duration >= Settings.streamingThreshold)
{
settings.loadType = AudioClipLoadType.Streaming;
}
@@ -141,10 +158,10 @@ namespace OCES.Audio
case AudioCategory.Voice:
case AudioCategory.SFX:
default:
settings.sampleRateOverride = AudioExtendSettings.Instance.sfxSampleRate; // 音效2022.3.62f3没有32kHz这一档,要是有的话这一档其实最合适
settings.quality = AudioExtendSettings.Instance.sfxQuality;
settings.sampleRateOverride = Settings.sfxSampleRate; // 音效2022.3.62f3没有32kHz这一档,要是有的话这一档其实最合适
settings.quality = Settings.sfxQuality;
settings.loadType = duration >= AudioExtendSettings.Instance.streamingThreshold
settings.loadType = duration >= Settings.streamingThreshold
? AudioClipLoadType.Streaming
: AudioClipLoadType.DecompressOnLoad;
break;