feat: implement audio object definitions and refactor audio system
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection - Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings - Rename PitchStepManager to PitchStepResolver and update all references - Refactor generated code to use 'this.' prefix and foreach loops - Remove TestEnum from audio enums and IDs - Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter - Optimize binary serialization in generated audio classes
This commit is contained in:
@@ -58,7 +58,7 @@ public partial class MusicPathConfig : IBinarySerializable
|
||||
|
||||
public List<MusicPath> MusicPathList()
|
||||
{
|
||||
this.m_musicPathInfoList ??= new List<MusicPath>(m_musicPathInfos.Values);
|
||||
this.m_musicPathInfoList ??= new List<MusicPath>(this.m_musicPathInfos.Values);
|
||||
return this.m_musicPathInfoList;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user