feat: implement audio object definitions and refactor audio system

- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection
- Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings
- Rename PitchStepManager to PitchStepResolver and update all references
- Refactor generated code to use 'this.' prefix and foreach loops
- Remove TestEnum from audio enums and IDs
- Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter
- Optimize binary serialization in generated audio classes
This commit is contained in:
2026-04-02 14:31:46 +08:00
parent 03b06fd83e
commit 89c024e781
18 changed files with 208 additions and 32 deletions
@@ -9,12 +9,9 @@ namespace OCES.Audio
{
public const uint GameState = 1;
public const uint TestEnum = 2;
public static void RegisterAllGameState()
{
StateGroupRegistry.Register<GameState>(1);
StateGroupRegistry.Register<TestEnum>(2);
}
}
}