feat: implement audio object definitions and refactor audio system
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection - Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings - Rename PitchStepManager to PitchStepResolver and update all references - Refactor generated code to use 'this.' prefix and foreach loops - Remove TestEnum from audio enums and IDs - Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter - Optimize binary serialization in generated audio classes
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@@ -58,7 +58,7 @@ public partial class AmbiencePathConfig : IBinarySerializable
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public List<AmbiencePath> AmbiencePathList()
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{
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this.m_ambiencePathInfoList ??= new List<AmbiencePath>(m_ambiencePathInfos.Values);
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this.m_ambiencePathInfoList ??= new List<AmbiencePath>(this.m_ambiencePathInfos.Values);
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return this.m_ambiencePathInfoList;
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}
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