feat: implement audio object definitions and refactor audio system

- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection
- Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings
- Rename PitchStepManager to PitchStepResolver and update all references
- Refactor generated code to use 'this.' prefix and foreach loops
- Remove TestEnum from audio enums and IDs
- Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter
- Optimize binary serialization in generated audio classes
This commit is contained in:
2026-04-02 14:31:46 +08:00
parent d824d65549
commit 7fc3282e80
18 changed files with 208 additions and 32 deletions
@@ -44,7 +44,7 @@ public partial class MusicSegmentConfig : IBinarySerializable
public List<MusicSegment> MusicSegmentList()
{
this.m_musicSegmentInfoList ??= new List<MusicSegment>(m_musicSegmentInfos.Values);
this.m_musicSegmentInfoList ??= new List<MusicSegment>(this.m_musicSegmentInfos.Values);
return this.m_musicSegmentInfoList;
}