feat: implement audio object definitions and refactor audio system

- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection
- Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings
- Rename PitchStepManager to PitchStepResolver and update all references
- Refactor generated code to use 'this.' prefix and foreach loops
- Remove TestEnum from audio enums and IDs
- Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter
- Optimize binary serialization in generated audio classes
This commit is contained in:
2026-04-02 14:31:46 +08:00
parent d824d65549
commit 7fc3282e80
18 changed files with 208 additions and 32 deletions
@@ -58,7 +58,7 @@ public partial class MusicPathConfig : IBinarySerializable
public List<MusicPath> MusicPathList()
{
this.m_musicPathInfoList ??= new List<MusicPath>(m_musicPathInfos.Values);
this.m_musicPathInfoList ??= new List<MusicPath>(this.m_musicPathInfos.Values);
return this.m_musicPathInfoList;
}