feat: implement audio object definitions and refactor audio system
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection - Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings - Rename PitchStepManager to PitchStepResolver and update all references - Refactor generated code to use 'this.' prefix and foreach loops - Remove TestEnum from audio enums and IDs - Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter - Optimize binary serialization in generated audio classes
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@@ -60,7 +60,7 @@ public partial class AudioGroupConfig : IBinarySerializable
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public List<AudioGroup> AudioGroupList()
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{
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this.m_audioGroupInfoList ??= new List<AudioGroup>(m_audioGroupInfos.Values);
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this.m_audioGroupInfoList ??= new List<AudioGroup>(this.m_audioGroupInfos.Values);
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return this.m_audioGroupInfoList;
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}
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