feat: implement audio object definitions and refactor audio system
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection - Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings - Rename PitchStepManager to PitchStepResolver and update all references - Refactor generated code to use 'this.' prefix and foreach loops - Remove TestEnum from audio enums and IDs - Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter - Optimize binary serialization in generated audio classes
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@@ -15,10 +15,4 @@ namespace OCES.Audio
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Bass = 6, // 测试用值
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}
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public enum TestEnum
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{
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Holiday = -1,
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Regular = 5,
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}
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}
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