feature: change playing sound property

This commit is contained in:
2026-04-23 19:32:06 +08:00
parent e0ab4e4f7e
commit 769f5f3d2e
5 changed files with 242 additions and 43 deletions
+53 -43
View File
@@ -271,7 +271,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Disable Lowpass
m_Text: Reset Pitch
--- !u!222 &351150078
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -967,9 +967,9 @@ GameObject:
- component: {fileID: 876276286}
- component: {fileID: 876276285}
- component: {fileID: 876276284}
- component: {fileID: 876276283}
- component: {fileID: 876276287}
m_Layer: 5
m_Name: LowpassEnable
m_Name: TestButton
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -995,21 +995,6 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &876276283
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 876276281}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2ce47fe7df364a8fa37501256e5b5155, type: 3}
m_Name:
m_EditorClassIdentifier:
targetGameState: 0
enableLowpass: 1
buttonText: {fileID: 1985546676}
--- !u!114 &876276284
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1054,14 +1039,14 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 2093584670}
m_TargetAssemblyTypeName: OCES.Audio.AudioSystem, Assembly-CSharp
m_MethodName: Play
m_Mode: 3
- m_Target: {fileID: 876276287}
m_TargetAssemblyTypeName: SetPropertyBind, Assembly-CSharp
m_MethodName: SetPitch
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 11
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
@@ -1104,6 +1089,20 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 876276281}
m_CullTransparentMesh: 1
--- !u!114 &876276287
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 876276281}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5820ebe13451f4706bb41024f117f10b, type: 3}
m_Name:
m_EditorClassIdentifier:
inputField: {fileID: 1490886059}
targetValue: 0
--- !u!1 &1013617498
GameObject:
m_ObjectHideFlags: 0
@@ -2559,7 +2558,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Enable Lowpass
m_Text: Set Pitch
--- !u!222 &1985546677
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -2672,9 +2671,9 @@ GameObject:
- component: {fileID: 1989157237}
- component: {fileID: 1989157236}
- component: {fileID: 1989157235}
- component: {fileID: 1989157234}
- component: {fileID: 1989157238}
m_Layer: 5
m_Name: LowpassDisable
m_Name: TestButton
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -2700,21 +2699,6 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1989157234
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1989157232}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2ce47fe7df364a8fa37501256e5b5155, type: 3}
m_Name:
m_EditorClassIdentifier:
targetGameState: 0
enableLowpass: 0
buttonText: {fileID: 351150077}
--- !u!114 &1989157235
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -2758,7 +2742,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1989157236}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 1989157238}
m_TargetAssemblyTypeName: SetPropertyBind, Assembly-CSharp
m_MethodName: ResetPitch
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &1989157236
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -2797,6 +2793,20 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1989157232}
m_CullTransparentMesh: 1
--- !u!114 &1989157238
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1989157232}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5820ebe13451f4706bb41024f117f10b, type: 3}
m_Name:
m_EditorClassIdentifier:
inputField: {fileID: 1490886059}
targetValue: 0
--- !u!1 &2093584669
GameObject:
m_ObjectHideFlags: 0
@@ -2827,7 +2837,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5ce1f814dd5d46d48bc33c18ba11c44c, type: 3}
m_Name:
m_EditorClassIdentifier:
startWithMusic: 1
startWithMusic: 0
logLevel: 0
--- !u!4 &2093584671
Transform: