feat: AudioSettings 独立出配置文件,而不是零散在代码各处。
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@@ -194,7 +194,7 @@ namespace OCES.Audio
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continue;
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src.volume = fromVolume;
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src.DOFade(0f, duration - elapsed).SetEase(Ease.InSine); //TODO 支持读表
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src.DOFade(0f, duration - elapsed).SetEase(AudioExtendSettings.Instance.defaultFadeOutEase); //TODO 支持读表
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}
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yield return null;
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}
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@@ -236,7 +236,7 @@ namespace OCES.Audio
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if (DOTween.IsTweening(src))
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continue;
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src.volume = 0f;
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src.DOFade(1f, duration - elapsed).SetEase(Ease.OutSine); //TODO 支持读表
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src.DOFade(1f, duration - elapsed).SetEase(AudioExtendSettings.Instance.defaultFadeInEase); //TODO 支持读表
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}
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yield return null;
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@@ -342,7 +342,7 @@ namespace OCES.Audio
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// AudioClip clip = Resources.Load<AudioClip>($"Audios/{segment.Name}");
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AudioClip clip = null;
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AudioSystem.Instance.ResourceLoader.LoadAsync<AudioClip>($"Audios/{segment.Name}", loadedClip =>
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AudioSystem.Instance.ResourceLoader.LoadAsync<AudioClip>($"{AudioExtendSettings.Instance.audioResourcePath}/{segment.Name}", loadedClip =>
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{
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clip = loadedClip;
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});
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@@ -16,7 +16,9 @@ namespace OCES.Audio
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{
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foreach (MusicSegment segment in this.m_musicSegmentInfos.Values)
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{
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AudioClip clip = AudioSystem.Instance.ResourceLoader.LoadSync<AudioClip>($"Audios/{segment.Name}");
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AudioClip clip =
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AudioSystem.Instance.ResourceLoader.LoadSync<AudioClip>(
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$"{AudioExtendSettings.Instance.audioResourcePath}/{segment.Name}");
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if (!clip)
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{
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Debug.LogError($"[MusicSegmentConfig] 音频文件未找到: {segment.Name}, SegmentId: {segment.Id}");
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