refactor: use PlayDelayed API for audio delay and add Stop by ID support
- Replace PlayAfterDelay coroutine with AudioSource.PlayDelayed - Add Stop(audioId) public API - Add startWithMusic toggle - Clean up namespace and debug macros
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace OCES.Audio.HandWritten
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namespace OCES.Audio
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{
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public class VolumeStepResolver
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{
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