WIP: Music callback

- 头几拍会抖动一下,导致对不上拍子
This commit is contained in:
2026-04-07 10:06:02 +08:00
parent 0f204aa794
commit 49a502e647
21 changed files with 353 additions and 61 deletions
@@ -7,17 +7,21 @@ namespace OCES.Audio
/// 音乐与环境音系统。由 AudioSystem 持有并初始化。
/// 对外只暴露 OnStateChanged,由 AudioSystem.SetState 转发调用。
/// </summary>
public class MusicSystem : MonoBehaviour
class MusicSystem : MonoBehaviour
{
MusicStateRouter m_stateRouter;
MusicChannelPlayer m_musicChannel;
AmbienceChannelPlayer m_ambienceChannel;
internal event Action<uint> OnBeat;
internal event Action<uint> OnBar;
internal event Action<uint> OnGrid;
// 记录上一次两个通道各自匹配到的 PathId,用于查 Transition 表
uint m_lastMusicPathId;
uint m_lastAmbiencePathId;
public void Initialize(
internal void Initialize(
MusicSegmentConfig segments,
MusicContainerConfig containers,
MusicPathConfig musicPaths,
@@ -31,14 +35,20 @@ namespace OCES.Audio
MusicContainerPlayer ambientContainerPlayer = new(containers, segments, ambiencePool, this);
this.m_stateRouter = new MusicStateRouter(musicPaths, ambiencePaths);
this.m_musicChannel = new MusicChannelPlayer(containers, musicTransitions, musicContainerPlayer, this);
this.m_musicChannel = new MusicChannelPlayer(
containers, musicTransitions, musicContainerPlayer, this,
id => OnBeat?.Invoke(id),
id => OnBar?.Invoke(id),
id => OnGrid?.Invoke(id));
this.m_ambienceChannel = new AmbienceChannelPlayer(ambienceTransitions, ambientContainerPlayer, this);
}
/// <summary>
/// 由 AudioSystem.SetState 调用,更新状态并驱动两个通道切换。
/// </summary>
public void OnStateChanged<TEnum>(TEnum state) where TEnum : Enum
internal void OnStateChanged<TEnum>(TEnum state) where TEnum : Enum
{
this.m_stateRouter.SetState(
state,