feature: change playing sound property
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using System.Collections;
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using System.Collections.Generic;
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using OCES.Audio;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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public class SetPropertyBind : MonoBehaviour
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{
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public InputField inputField;
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public float targetValue;
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public void SetVolume()
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{
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uint.TryParse(this.inputField.text, out uint audioId);
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AudioSystem.Instance.SetVolume(audioId, this.targetValue);
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}
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public void SetPitch()
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{
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uint.TryParse(this.inputField.text, out uint audioId);
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AudioSystem.Instance.SetPitch(audioId, this.targetValue);
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}
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public void ResetVolume()
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{
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uint.TryParse(this.inputField.text, out uint audioId);
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AudioSystem.Instance.ResetVolume(audioId);
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}
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public void ResetPitch()
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{
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uint.TryParse(this.inputField.text, out uint audioId);
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AudioSystem.Instance.ResetPitch(audioId);
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}
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}
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