feat: 重构音频系统 - 重命名AudioScheduler为SfxSystem并添加Accented音效类型

- 将AudioScheduler重命名为SfxSystem,统一命名规范
- 新增MixingType.Accented音效类型,支持强调音效独立混音
- 重构音频混合器层级: Master下新增Regular中间层
- SfxSystem使用外部AudioSourcePool,与MusicSystem隔离
- 修复ambiencePoolRoot父节点错误(原错误挂载到musicPoolRoot)
- Play方法支持onPlay回调
- 同步更新AudioObject.bytes二进制配置数据
This commit is contained in:
2026-04-03 11:53:15 +08:00
parent 7fc3282e80
commit 3d44ac939b
9 changed files with 173 additions and 35 deletions
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+113 -13
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@@ -110,6 +110,33 @@ AudioMixerEffectController:
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
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AudioMixerSnapshotController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LowpassAll
m_AudioMixer: {fileID: 24100000}
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d171c8cff3d664001b51b62c1b77ab53: 0
m_TransitionOverrides: {}
--- !u!244 &-3976313734993682518
AudioMixerEffectController:
m_ObjectHideFlags: 3
@@ -138,6 +165,25 @@ AudioMixerEffectController:
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!243 &-2632954964847484640
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SFX_Accent
m_AudioMixer: {fileID: 24100000}
m_GroupID: 9e4fd853e217e4549889f3e0b3ea96a1
m_Children: []
m_Volume: 15cd4cd29b1a64dacb39ca2eda4de378
m_Pitch: eacb2d41d6e344d7089f05d7f8af177f
m_Send: 00000000000000000000000000000000
m_Effects:
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m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!244 &-1981897495521119487
AudioMixerEffectController:
m_ObjectHideFlags: 3
@@ -152,6 +198,20 @@ AudioMixerEffectController:
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!244 &-1981299437118637510
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 4dd176fef55324e63a21883b5cf9a7d6
m_EffectName: Attenuation
m_MixLevel: 1b8fc276669da411b916a4fdde063ba0
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!243 &-1744738308437188463
AudioMixerGroupController:
m_ObjectHideFlags: 0
@@ -183,12 +243,13 @@ AudioMixerController:
m_MasterGroup: {fileID: 24300002}
m_Snapshots:
- {fileID: 24500006}
- {fileID: -4895586400299347591}
m_StartSnapshot: {fileID: 24500006}
m_SuspendThreshold: -80
m_EnableSuspend: 1
m_UpdateMode: 0
m_ExposedParameters:
- guid: 676d0e59581a446dfb975928b4b3a4ea
- guid: 9b4461d5598de4602b001fc9d34f76a7
name: LowpassFreq
m_AudioMixerGroupViews:
- guids:
@@ -197,9 +258,11 @@ AudioMixerController:
- fbb492056217044b38d9101862ddc436
- 5e41f800db72248f5afd2396c0554245
- bd6166e85bbd34672815848ab982ee14
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name: View
m_CurrentViewIndex: 0
m_TargetSnapshot: {fileID: 24500006}
m_TargetSnapshot: {fileID: -4895586400299347591}
--- !u!243 &24300002
AudioMixerGroupController:
m_ObjectHideFlags: 0
@@ -210,15 +273,13 @@ AudioMixerGroupController:
m_AudioMixer: {fileID: 24100000}
m_GroupID: 3ef0a681afabf403eae42ddfe3bed37e
m_Children:
- {fileID: -1744738308437188463}
- {fileID: 6676643924165511292}
- {fileID: -8446907912838507648}
- {fileID: -2632954964847484640}
- {fileID: 4559115090182944919}
m_Volume: d25d07d33c23743818a83a02bdf2d50f
m_Pitch: 742836698fec2460687f7c5098a06cfe
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 24400004}
- {fileID: 2973470794043586341}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
@@ -247,8 +308,10 @@ AudioMixerSnapshotController:
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: 63ccd225cc2574a849ba6b48bc35a1b4
m_FloatValues:
bd38229261bcb45f483ee4bfa0e04042: 22000
32004492d90c94a6b89f5caf3841e0a6: 2000
19038a83c76cc4d6a879eac8c024aae0: 0
22a117c38c88245258b6ce9f59a19f58: 22000
d25d07d33c23743818a83a02bdf2d50f: -0.27209944
9d40f8f6b3cb746b880ab3eef4d4d147: 0
6194c288be1cd4cef9afabff865f1674: 0
@@ -258,6 +321,22 @@ AudioMixerSnapshotController:
c31161cf8dc3a48478fe71156b990b48: 1333
d171c8cff3d664001b51b62c1b77ab53: 0
m_TransitionOverrides: {}
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AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: aa8032429f01e4deebabf55a851befc1
m_EffectName: Lowpass Simple
m_MixLevel: c6fa43abc9ff74653ad069878a34a22c
m_Parameters:
- m_ParameterName: Cutoff freq
m_GUID: 9b4461d5598de4602b001fc9d34f76a7
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!244 &2280317501892162058
AudioMixerEffectController:
m_ObjectHideFlags: 3
@@ -272,22 +351,43 @@ AudioMixerEffectController:
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!244 &2973470794043586341
--- !u!244 &3438428155425117149
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: cb0e61261c99c4cf9b060cbe0a07b0a7
m_EffectName: Lowpass Simple
m_MixLevel: 92d4b33f017f9446d9568dfb1edf0513
m_Parameters:
- m_ParameterName: Cutoff freq
m_GUID: 676d0e59581a446dfb975928b4b3a4ea
m_EffectID: 4eee86d0195f84d38af0f35a02daeb94
m_EffectName: Attenuation
m_MixLevel: 55868e257aa82426f9159f2cea706660
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!243 &4559115090182944919
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Regular
m_AudioMixer: {fileID: 24100000}
m_GroupID: 5aea325100740470084872588978f2de
m_Children:
- {fileID: -8446907912838507648}
- {fileID: 6676643924165511292}
- {fileID: -1744738308437188463}
m_Volume: badd11e23656942dd82b7998948a7579
m_Pitch: ffb7c42cb170043789e682bbb8ba41bb
m_Send: 00000000000000000000000000000000
m_Effects:
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- {fileID: 1357487930948756019}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!244 &5392472840872469294
AudioMixerEffectController:
m_ObjectHideFlags: 3
+13 -1
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@@ -812,7 +812,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 876276285}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 2093584670}
m_TargetAssemblyTypeName: OCES.Audio.AudioSystem, Assembly-CSharp
m_MethodName: Play
m_Mode: 3
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 11
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &876276285
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -44,6 +44,7 @@ public partial class AudioObject : IBinarySerializable
/// 0 = SFX
/// 1 = Muisc
/// 2 = Voice
/// 3 = Accent
/// </summary>
public MixingType MixingType { get; set; }
@@ -14,7 +14,7 @@ namespace OCES.Audio
const string k_audioConfigPath = "AudioData";
const string k_audioResourcePath = "Audios";
AudioScheduler m_scheduler;
SfxSystem m_sfxSystem;
MusicSystem m_musicSystem;
AudioObjectConfig m_audioObjects;
@@ -26,16 +26,18 @@ namespace OCES.Audio
// 公开接口
// ─────────────────────────────────────────────
public void Play(uint audioId)
public void Play(uint audioId, Action onPlay = null)
{
AudioObject obj = this.m_audioObjects.QueryById(audioId);
if (obj != null)
Play(obj);
{
Play(obj, onPlay);
}
}
public void Play(AudioObject audioObject)
public void Play(AudioObject audioObject, Action onPlay = null)
{
this.m_scheduler.TryPlay(audioObject);
this.m_sfxSystem.TryPlay(audioObject, onPlay);
}
public void Play(int audioId)
@@ -126,10 +128,15 @@ namespace OCES.Audio
this.m_mixer = Resources.Load<AudioMixer>("Audios/Master");
// ── SFX 调度器 ──
this.m_scheduler = gameObject.AddComponent<AudioScheduler>();
// AudioSystem.cs 中
GameObject sfxPoolRoot = new("SfxSourcePool");
sfxPoolRoot.transform.SetParent(transform, false);
AudioSourcePool sfxPool = new(sfxPoolRoot.transform); // 不传 mixer group,让 SfxSystem 自己设置
this.m_sfxSystem = gameObject.AddComponent<SfxSystem>();
this.m_audioObjects = AudioConfigLoader.Load<AudioObjectConfig>($"{k_audioConfigPath}/AudioObject");
this.m_groups = AudioConfigLoader.Load<AudioGroupConfig>($"{k_audioConfigPath}/AudioGroup");
this.m_scheduler.Initialize(this.m_groups, this.m_mixer);
this.m_sfxSystem.Initialize(this.m_groups, this.m_mixer, sfxPool); // 传入 pool
// ── 音乐与环境音系统 ──
var segments = AudioConfigLoader.Load<MusicSegmentConfig>($"{k_audioConfigPath}/MusicSegment");
@@ -145,12 +152,12 @@ namespace OCES.Audio
// AudioSourcePool 由 MusicSystem 独占一个子节点,与 SFX pool 隔离
GameObject musicPoolRoot = new("MusicSourcePool");
musicPoolRoot.transform.SetParent(transform, false);
AudioMixerGroup musicGroup = this.m_mixer.FindMatchingGroups("Master/Music")[0];
AudioMixerGroup musicGroup = this.m_mixer.FindMatchingGroups("Master/Regular/Music")[0];
AudioSourcePool musicPool = new(musicPoolRoot.transform, musicGroup);
GameObject ambiencePoolRoot = new("AmbienceSourcePool");
musicPoolRoot.transform.SetParent(transform, false);
AudioMixerGroup ambienceGroup = this.m_mixer.FindMatchingGroups("Master/SFX/Ambience")[0];
ambiencePoolRoot.transform.SetParent(transform, false);
AudioMixerGroup ambienceGroup = this.m_mixer.FindMatchingGroups("Master/Regular/SFX/Ambience")[0];
AudioSourcePool ambiencePool = new(ambiencePoolRoot.transform, ambienceGroup);
this.m_musicSystem.Initialize(
@@ -17,8 +17,8 @@ namespace OCES.Audio
public enum MixingType
{
Sfx = 0,
Music,
Voice,
Accented,
}
/// <summary>
@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
@@ -7,9 +8,9 @@ using UnityEngine.Audio;
namespace OCES.Audio
{
/// <summary>
/// 音频调度器
/// 音效系统
/// </summary>
public class AudioScheduler : MonoBehaviour
public class SfxSystem : MonoBehaviour
{
public UnityEngine.UI.Text audioSystemTextBox;
@@ -27,8 +28,8 @@ namespace OCES.Audio
AudioGroupConfig m_groupConfig;
AudioMixerGroup m_sfxGroup;
AudioMixerGroup m_musicGroup;
AudioMixerGroup m_voiceGroup;
AudioMixerGroup m_accentSfxGroup;
AudioSourcePool m_pool;
AudioContainerSelector m_containerSelector;
PitchStepResolver m_pitchStepResolver;
@@ -50,7 +51,9 @@ namespace OCES.Audio
void IncrementClipCount(uint id)
{
this.m_clipConcurrentCount[id] = GetClipCount(id) + 1;
#if UNITY_EDITOR
Debug.Log($"{id} count added to {GetClipCount(id)}");
#endif
}
void DecrementClipCount(uint id)
@@ -64,18 +67,21 @@ namespace OCES.Audio
// 初始化
// ─────────────────────────────────────────────
public void Initialize(AudioGroupConfig groups, AudioMixer mixer)
public void Initialize(AudioGroupConfig groups, AudioMixer mixer, AudioSourcePool pool)
{
this.m_groupConfig = groups;
this.m_pool = new AudioSourcePool(transform);
this.m_pool = pool;
this.m_containerSelector = new AudioContainerSelector();
this.m_pitchStepResolver = new PitchStepResolver();
AudioMixerGroup[] sfx = Find("Master/SFX");
AudioMixerGroup[] sfx = Find("Master/Regular/SFX");
if (sfx.Length > 0) this.m_sfxGroup = sfx[0];
AudioMixerGroup[] voice = Find("Master/Voice");
AudioMixerGroup[] voice = Find("Master/Regular/Voice");
if (voice.Length > 0) this.m_voiceGroup = voice[0];
AudioMixerGroup[] accentSfx = Find("Master/SFX_Accent");
if (accentSfx.Length > 0) this.m_accentSfxGroup = accentSfx[0];
return;
AudioMixerGroup[] Find(string path) => mixer.FindMatchingGroups(path);
@@ -85,7 +91,7 @@ namespace OCES.Audio
// 节流 & 调度入口
// ─────────────────────────────────────────────
internal void TryPlay(AudioObject audioObject)
internal void TryPlay(AudioObject audioObject, Action onPlay = null)
{
double now = Time.realtimeSinceStartupAsDouble * 1000.0;
@@ -169,6 +175,7 @@ namespace OCES.Audio
float pitch = this.m_pitchStepResolver.ResolvePitch(audioObject, now); //算一下用不用变调
PlayNewSound(audioObject, pitch);
this.m_lastPlayTime[audioObject.Id] = now;
onPlay?.Invoke();
}
// ─────────────────────────────────────────────
@@ -263,6 +270,7 @@ namespace OCES.Audio
yield return new WaitForSeconds(audioObject.InitialDelay);
if (!this.m_activeSounds.Contains(active)) yield break;
active.Pitch = pitch;
ExecutePlay(active, isRegistered: true);
}
@@ -312,11 +320,21 @@ namespace OCES.Audio
/// </summary>
AudioMixerGroup GetMixerGroup(MixingType type) => type switch
{
MixingType.Music => this.m_musicGroup,
MixingType.Voice => this.m_voiceGroup,
_ => this.m_sfxGroup,
MixingType.Accented => this.m_accentSfxGroup,
_ => GetDefaultGroup(type),
};
AudioMixerGroup GetDefaultGroup(MixingType type)
{
if (type != MixingType.Sfx)
{
Debug.LogWarning($"[SfxSystem] Unrecognized MixingType: {type}, defaulting to SFX.");
}
return this.m_sfxGroup;
}
bool SetupSource(AudioSource source, AudioObject audioObject, float pitch, int clipIndex = 0)
{
AudioClip clip = Resources.Load<AudioClip>($"Audios/{audioObject.Name[clipIndex]}"); // TODO 抽象同一资源加载接口