feat: 重构音频系统 - 重命名AudioScheduler为SfxSystem并添加Accented音效类型
- 将AudioScheduler重命名为SfxSystem,统一命名规范 - 新增MixingType.Accented音效类型,支持强调音效独立混音 - 重构音频混合器层级: Master下新增Regular中间层 - SfxSystem使用外部AudioSourcePool,与MusicSystem隔离 - 修复ambiencePoolRoot父节点错误(原错误挂载到musicPoolRoot) - Play方法支持onPlay回调 - 同步更新AudioObject.bytes二进制配置数据
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@@ -812,7 +812,19 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 876276285}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 2093584670}
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m_TargetAssemblyTypeName: OCES.Audio.AudioSystem, Assembly-CSharp
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m_MethodName: Play
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m_Mode: 3
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 11
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &876276285
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MonoBehaviour:
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m_ObjectHideFlags: 0
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