feat: Add haptic system integration and audio test UI
- Add new audio assets and PlaySoundBind script for testing audio playback via UI input field. - Implement haptic feedback integration in SfxSystem and fix initialization timing in HapticSystem. - Update project settings with correct Android target architecture. - Adjust DSP buffer size and enable development build debug logging.
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@@ -12,7 +12,7 @@ PlayerSettings:
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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companyName: oces
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productName: AudioSystem
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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@@ -163,8 +163,9 @@ PlayerSettings:
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
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Android: com.DefaultCompany.AudioSystem
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Android: com.oces.AudioSystem
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Standalone: com.DefaultCompany.AudioSystem
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iPhone: com.oces.AudioSystem
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buildNumber:
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Standalone: 0
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VisionOS: 0
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@@ -264,7 +265,7 @@ PlayerSettings:
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useCustomGradlePropertiesTemplate: 0
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useCustomGradleSettingsTemplate: 0
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useCustomProguardFile: 0
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AndroidTargetArchitectures: 1
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AndroidTargetArchitectures: 2
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AndroidTargetDevices: 0
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AndroidSplashScreenScale: 0
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androidSplashScreen: {fileID: 0}
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@@ -779,7 +780,8 @@ PlayerSettings:
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tvOS: DOTWEEN
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend: {}
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scriptingBackend:
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Android: 1
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il2cppCompilerConfiguration: {}
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il2cppCodeGeneration: {}
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managedStrippingLevel:
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