feat: support asset bundle
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@@ -0,0 +1,28 @@
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using System;
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using UnityEngine;
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namespace OCES
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{
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public class AssetBundleAssetProvider : IAssetProvider
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{
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readonly AssetBundle m_assetBundle;
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public AssetBundleAssetProvider(string bundleFilePath)
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{
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this.m_assetBundle = AssetBundle.LoadFromFile(bundleFilePath);
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if (this.m_assetBundle is null)
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{
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Debug.LogError($"[OCES] 无法加载: {bundleFilePath}");
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}
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}
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public T Load<T>(string path) where T : UnityEngine.Object
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{
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return this.m_assetBundle.LoadAsset<T>(path);
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}
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public ResourceRequest LoadAsync<T>(string path) where T : UnityEngine.Object
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{
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return this.m_assetBundle.LoadAssetAsync<T>(path);
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}
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}
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}
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