可能的性能优化
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@@ -62,19 +62,12 @@ namespace OCES.Audio
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{
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ContainerPlayHandle outgoing = this.m_fader.CurrentHandle;
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float outgoingVolume = this.m_fader.CurrentVolume;
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float fadeOutOffSet = transition?.FadeOutOffset ?? 0f;
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float fadeOutTime = transition?.FadeOutTime ?? 0f;
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float fadeInOffSet = transition?.FadeInOffset ?? 0f;
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float fadeInTime = transition?.FadeInTime ?? 0f;
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// ContainerPlayHandle outgoingHandle = this.m_currentHandle;
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// float outgoingVolume = this.m_currentVolume;
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this.m_coroutineHost.StartCoroutine(
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this.m_fader.FadeOutBranch(outgoing, outgoingVolume,fadeOutOffSet, fadeOutTime));
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this.m_fader.FadeOutBranch(outgoing, outgoingVolume, transition));
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yield return this.m_coroutineHost.StartCoroutine(
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this.m_fader.FadeInBranch(newContainerId, fadeInOffSet, fadeInTime));
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this.m_fader.FadeInBranch(newContainerId, transition));
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}
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// ─────────────────────────────────────────────
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