feat: Unified ResourceLoader

- 新增 统一 `ResourceLoader`类,负责同步/异步加载资源,并对已加载的资源缓存。
- 修改 `MusicTransition`, `AudioSystem`, `LongAudioContainerPlayer`, `MusicSegment`, 'SfxSystem`, `HapticSystem`使用最新的`ResourceLoader`。
This commit is contained in:
2026-05-14 11:35:38 +08:00
parent 42d37512ed
commit 1df0666c91
7 changed files with 116 additions and 7 deletions
@@ -405,7 +405,12 @@ namespace OCES.Audio
bool SetupSource(AudioSource source, ActiveSound activeSound, int clipIndex = 0)
{
AudioObject audioObject = activeSound.AudioObject;
AudioClip clip = Resources.Load<AudioClip>($"Audios/{audioObject.Name[clipIndex]}"); // TODO 抽象同一资源加载接口
//AudioClip clip = Resources.Load<AudioClip>($"Audios/{audioObject.Name[clipIndex]}"); // TODO 抽象同一资源加载接口
AudioClip clip = null;
AudioSystem.Instance.ResourceLoader.LoadAsync<AudioClip>($"Audios/{audioObject.Name[clipIndex]}", loadedClip =>
{
clip = loadedClip;
});
if (!clip)
{
Debug.LogError($"音频文件未找到:{audioObject.Name[clipIndex]}");