feat: Add switch container functionality
This commit is contained in:
@@ -98,6 +98,7 @@ public partial class AudioObject : IBinarySerializable
|
||||
/// 0 = 随机播放
|
||||
/// 1 = 顺序播放
|
||||
/// 2 = 混合播放
|
||||
/// 3 = 切换播放
|
||||
/// </summary>
|
||||
public ContainerType ContainerType { get; set; }
|
||||
|
||||
@@ -147,6 +148,16 @@ public partial class AudioObject : IBinarySerializable
|
||||
/// </summary>
|
||||
public int VolumeStep { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 要绑定的 StateGroup ID
|
||||
/// </summary>
|
||||
public uint SwitchGroupId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 匹配失败时的备用 AudioObject ID
|
||||
/// </summary>
|
||||
public uint DefaultSwitchId { get; set; }
|
||||
|
||||
|
||||
public void DeSerialize(BinaryReader reader)
|
||||
{
|
||||
@@ -186,6 +197,8 @@ public partial class AudioObject : IBinarySerializable
|
||||
VolumeStepThreshold = reader.ReadUInt32();
|
||||
Volume = reader.ReadInt32();
|
||||
VolumeStep = reader.ReadInt32();
|
||||
SwitchGroupId = reader.ReadUInt32();
|
||||
DefaultSwitchId = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
public void Serialize(BinaryWriter writer)
|
||||
@@ -225,6 +238,8 @@ public partial class AudioObject : IBinarySerializable
|
||||
writer.Write(VolumeStepThreshold);
|
||||
writer.Write(Volume);
|
||||
writer.Write(VolumeStep);
|
||||
writer.Write(SwitchGroupId);
|
||||
writer.Write(DefaultSwitchId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user