feat: support asset bundle
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@@ -12,7 +12,7 @@ namespace OCES.Audio
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public class AudioExtendSettings : ScriptableObject
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{
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// ========== Resource Paths ==========
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[Header("Resource Paths")]
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[Header("Resources")]
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[Tooltip("Resources 子目录:音频配置文件(.bytes)")]
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public string audioConfigPath = "AudioData";
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@@ -22,6 +22,9 @@ namespace OCES.Audio
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[Tooltip("Resources 路径:AudioMixer 资产")]
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public string audioMixerPath = "Audios/Master";
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public bool useAssetBundle = false;
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public string audioBundlePath = "Bundles/audios.ab";
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// ========== AudioMixer Group Paths ==========
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[Header("AudioMixer Groups")]
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public string sfxGroupPath = "Master/Regular/SFX";
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