feat: support asset bundle
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@@ -12,7 +12,7 @@ namespace OCES.Audio
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public class AudioExtendSettings : ScriptableObject
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{
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// ========== Resource Paths ==========
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[Header("Resource Paths")]
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[Header("Resources")]
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[Tooltip("Resources 子目录:音频配置文件(.bytes)")]
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public string audioConfigPath = "AudioData";
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@@ -22,6 +22,9 @@ namespace OCES.Audio
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[Tooltip("Resources 路径:AudioMixer 资产")]
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public string audioMixerPath = "Audios/Master";
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public bool useAssetBundle = false;
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public string audioBundlePath = "Bundles/audios.ab";
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// ========== AudioMixer Group Paths ==========
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[Header("AudioMixer Groups")]
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public string sfxGroupPath = "Master/Regular/SFX";
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@@ -288,6 +288,17 @@ namespace OCES.Audio
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DontDestroyOnLoad(gameObject);
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this.ResourceLoader = gameObject.AddComponent<ResourceLoader>();
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if (AudioExtendSettings.Instance.useAssetBundle)
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{
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string bundlePath = Path.Combine(Application.streamingAssetsPath,
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AudioExtendSettings.Instance.audioBundlePath);
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this.ResourceLoader.SetProvider(new AssetBundleAssetProvider(bundlePath));
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}
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else
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{
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this.ResourceLoader.SetProvider(new ResourcesAssetProvider());
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}
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string audioConfigPath = AudioExtendSettings.Instance.audioConfigPath;
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@@ -388,8 +399,6 @@ namespace OCES.Audio
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AudioObject childContainer = this.m_audioObjects.GetMappingResult(switchContainer.Id, currentStateValue);
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return childContainer ?? this.m_audioObjects.GetDefaultSwitchOrFallback(switchContainer);
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}
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}
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public static class AudioConfigLoader
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@@ -47,7 +47,7 @@ namespace OCES.Audio.Editor
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};
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}
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[MenuItem("Tools/Audio/Create AudioExtendSettings Asset")]
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[MenuItem("Tools/OCES/Audio/Create AudioExtendSettings Asset")]
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static void CreateDefaultAsset()
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{
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if (!AssetDatabase.IsValidFolder("Assets/Settings"))
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@@ -14,7 +14,7 @@ namespace OCES.Audio
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get { return Path.Combine(Application.dataPath, "Resources", AudioExtendSettings.Instance.audioConfigPath); }
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}
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[MenuItem("Tools/Audio/Apply Audio Import Settings")]
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[MenuItem("Tools/OCES/Audio/Apply Audio Import Settings")]
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public static void RunFromMenu()
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{
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if (EditorUtility.DisplayDialog(
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