使用DoTween重构淡变效果

This commit is contained in:
2026-03-27 17:57:27 +08:00
parent e774581bfe
commit 03b06fd83e
4 changed files with 54 additions and 29 deletions
+1 -1
View File
@@ -49,7 +49,7 @@ MonoBehaviour:
tk2DEnabled: 0
deAudioEnabled: 0
deUnityExtendedEnabled: 0
epoOutlineEnabled: 1
epoOutlineEnabled: 0
createASMDEF: 1
showPlayingTweens: 0
showPausedTweens: 0
@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
namespace OCES.Audio
{
@@ -106,39 +107,64 @@ namespace OCES.Audio
{
if (handle.Cancelled) break;
elapsed += Time.deltaTime;
float t = Mathf.Clamp01(elapsed / duration);
float vol = Mathf.Lerp(fromVolume, 0f, t);
// 为每个 source 创建 DOFade(仅创建一次)
sources.Clear();
handle.CollectActiveSources(sources);
foreach (AudioSource src in sources)
if (src) src.volume = vol;
{
if (!src) continue;
if (DOTween.IsTweening(src))
continue;
src.volume = fromVolume;
src.DOFade(0f, duration - elapsed).SetEase(Ease.Linear);
}
yield return null;
}
// 确保最终状态
sources.Clear();
handle.CollectActiveSources(sources);
foreach (AudioSource src in sources)
if (src) src.volume = 0f;
StopHandle(handle);
}
IEnumerator FadeIn(ContainerPlayHandle handle, float duration)
{
//Debug.Log($"Fading In {duration} seconds.");
if (handle == null || handle.Cancelled) yield break;
float elapsed = 0f;
List<AudioSource> sources = new();
float elapsed = 0f;
while (elapsed < duration)
{
if (handle.Cancelled) yield break;
elapsed += Time.deltaTime;
float t = Mathf.Clamp01(elapsed / duration);
// 每帧重新收集(Blend 模式下新 source 可能中途加入)
elapsed += Time.deltaTime;
// 每帧收集当前活跃的 sources,并为新加入的 source 创建 tween
sources.Clear();
handle.CollectActiveSources(sources);
foreach (AudioSource src in sources)
if (src) src.volume = Mathf.Lerp(0f, 1f, t);
{
if (!src) continue;
// 如果这个 source 还没被 tween 过,则创建一个 DOFade
if (DOTween.IsTweening(src))
continue;
src.volume = 0f;
src.DOFade(1f, duration - elapsed).SetEase(Ease.Linear);
}
yield return null;
}
// 确保最终音量准确
// 确保最终音量
sources.Clear();
handle.CollectActiveSources(sources);
foreach (AudioSource src in sources)
@@ -20,7 +20,6 @@ namespace OCES.Audio
// 当前正在播放的句柄
ContainerPlayHandle m_currentHandle;
uint m_currentContainerId;
float m_currentVolume = 1f;
// 当前播放的 Container(用于读取 bpm/timeSig 做节拍对齐)
MusicContainer m_currentContainer;
+17 -17
View File
@@ -760,23 +760,23 @@ PlayerSettings:
webGLMemoryGeometricGrowthCap: 96
webGLPowerPreference: 2
scriptingDefineSymbols:
Android: DOTWEEN;DOTWEEN_EPO
EmbeddedLinux: DOTWEEN;DOTWEEN_EPO
GameCoreScarlett: DOTWEEN;DOTWEEN_EPO
GameCoreXboxOne: DOTWEEN;DOTWEEN_EPO
LinuxHeadlessSimulation: DOTWEEN;DOTWEEN_EPO
Nintendo Switch: DOTWEEN;DOTWEEN_EPO
PS4: DOTWEEN;DOTWEEN_EPO
PS5: DOTWEEN;DOTWEEN_EPO
QNX: DOTWEEN;DOTWEEN_EPO
Stadia: DOTWEEN;DOTWEEN_EPO
Standalone: DOTWEEN;DOTWEEN_EPO
VisionOS: DOTWEEN;DOTWEEN_EPO
WebGL: DOTWEEN;DOTWEEN_EPO
Windows Store Apps: DOTWEEN;DOTWEEN_EPO
XboxOne: DOTWEEN;DOTWEEN_EPO
iPhone: DOTWEEN;DOTWEEN_EPO
tvOS: DOTWEEN;DOTWEEN_EPO
Android: DOTWEEN
EmbeddedLinux: DOTWEEN
GameCoreScarlett: DOTWEEN
GameCoreXboxOne: DOTWEEN
LinuxHeadlessSimulation: DOTWEEN
Nintendo Switch: DOTWEEN
PS4: DOTWEEN
PS5: DOTWEEN
QNX: DOTWEEN
Stadia: DOTWEEN
Standalone: DOTWEEN
VisionOS: DOTWEEN
WebGL: DOTWEEN
Windows Store Apps: DOTWEEN
XboxOne: DOTWEEN
iPhone: DOTWEEN
tvOS: DOTWEEN
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}